/*{
"CATEGORIES": [
"Distortion"
],
"CREDIT": "Automatically converted from https://www.github.com/gl-transitions/gl-transitions/tree/master/flyeye.glsl",
"DESCRIPTION": "",
"INPUTS": [
{
"NAME": "startImage",
"TYPE": "image"
},
{
"NAME": "endImage",
"TYPE": "image"
},
{
"DEFAULT": 0,
"MAX": 1,
"MIN": 0,
"NAME": "progress",
"TYPE": "float"
},
{
"DEFAULT": 0.04,
"MAX": 1,
"MIN": 0,
"NAME": "size",
"TYPE": "float"
},
{
"DEFAULT": 0.3,
"MAX": 1,
"MIN": 0,
"NAME": "colorSeparation",
"TYPE": "float"
},
{
"DEFAULT": 50,
"MAX": 100,
"MIN": 0,
"NAME": "zoom",
"TYPE": "float"
}
],
"ISFVSN": "2"
}
*/
vec4 getFromColor(vec2 inUV) {
return IMG_NORM_PIXEL(startImage, inUV);
}
vec4 getToColor(vec2 inUV) {
return IMG_NORM_PIXEL(endImage, inUV);
}
// Author: gre
// License: MIT
vec4 transition(vec2 p) {
float inv = 1. - progress;
vec2 disp = size*vec2(cos(zoom*p.x), sin(zoom*p.y));
vec4 texTo = getToColor(p + inv*disp);
vec4 texFrom = vec4(
getFromColor(p + progress*disp*(1.0 - colorSeparation)).r,
getFromColor(p + progress*disp).g,
getFromColor(p + progress*disp*(1.0 + colorSeparation)).b,
1.0);
return texTo*progress + texFrom*inv;
}
void main() {
gl_FragColor = transition(isf_FragNormCoord.xy);
}